Type-X Hackbases


4D Printing, 4D-spacetime, Wearable astronaut outfits, Implants, Postmobility and  futures of common struggle



from complex-context[local.agent(rnd[ID]+nonrnd[IP])]+agent.interest.manifest[.vote/author/-action]
    agent scale from realistic [allows CURRENT] specifications which are bit too hard for humans atm, thats why I default ∀problem-root;
        agent{parametric; ...;} = minimum human/physiology=tetrapodic_mammalia_homolucidens@regeneration2022 from _multiΓ: boot
https://en.wikipedia.org/wiki/Astronautical_hygiene <> minimum storyline ref. character[maximum otherabled/autist/=closest_₀alien]
        for upper scale limit; automatic silent alien-crashlanding-storyelement;
  •             canceld since version 294;    ; for past 293 iterations see hash.(xeo[])@2020;
As Type-X we discuss all 🔗hackbases (hack¹bases²) - concepts which are futuristic, experimental, megalomanic and nevertheless possible.
Orientation for engineers of cyborgs, with tranhumanistic intends, which are self-biohacking (such as chimeras), which want to develop and construct embodiements for virtual life, for inter-species orgx and mostly orientation for engineers who want to help other-abled comrades, engineer healthcare and want to provide for those with physical limitations and problems. TypeH spans from open source prosthestics to actual cyborgs and chimeras
We propose to establish SubTypes as modules which are exchangeable between hackbase types. The most essential SubType are workspace - designs 🔗lim0
  • systems and gauged 🔗architecture referencing 🔗representation.systems where the engineered and engineers can operate, mutate, get fixed-up, recharge, live and cooperate and communicate in co-spaces.
  • Later on, the notion of 'layouts' for specialization might turn out to be useful. We want to push the idea that universities and research facilities augment autonomy and further decouple knowledge and information from capitalist asymmetries.
We suggest to derive assorted protocols to enable TypeD - maintenance, sharing, swarming, construction, checksum, protection and construction
We also refer to augmented environments as SuperTypes - linking to a broader discussion about urbane impact and intend, long-term environmental impacts of hackbase civilizations and personal freedom
¹hack-methods/methodologies
²bases-base-bash-shell-membrane (I<3 minimum_membrane = I<3 https://e2h.totalism.org/e2h.php?_=trucko  == 🔗trucko )
Revisions:
    20201012
    20201007 stub buts 4-11-2021:17

* Established Type-Overview
Type0 - Historic 🔗hackbase-type0
Type1 - "A Hackbase or Hackerbase is a Live-in Hackerspace - a hackerspace with a capacity for coliving" 🔗hackbase-type1
Type2 - "People living & hacking in portable architecture (tents, etc)" 🔗hackbase-type2
Type3 - "Undergorund "Permanently Temporary" Facility" 🔗hackbase-type3
Type4 - "Concept of modules (ships, vans, buses, trucks, zeppelins, ...), hubs (harbours, power plants, community cluster,...), and assorted standards (helping their maintenance, sharing, swarming, ...)" 🔗hackbase-type4
TypeX - "Experimental, embedded, virtual and hybrid hackbases" 🔗xeo-base


integrated wearable tech:
    * Audio Rec. and Output — open assistant — espeak — sphinx — 
    * Visual Rec. and Output — x — vlc — obs — 
    * Energy Storage and Load — battery\Lith, matter
    * Data Storage and Load — formats, ISO-datatypes for medical, research and monitoring reliability. Stability tested on rapid timing problems/microcrisis/gamified crisis-handling training
  •     * Tech: Laptop with Audiographics Processing; a GPU which can run a full GPT-2 system is a current base-default btw.
  •     * Sensory Input, Rec. and Interface (output)
  •     * Mini-Keyboard or key-controller, system tray and window manager per voice commands
  •     * Voice control  not trivial on linux, requesting help
    * Tools and Clothing design specs
    * Medical considerations
    * Laboratory Manifest
    * 
    * [...]

Possible continuation on page as:
  •     Hackerbase type 0,
  • Hackerbase type X
  • Hackerbase type 4
  • Hackerbase type 5
see:

Referring to → 🔗hackbase-type0 :
    Status of this page;0;asking in general)-
    Type0 is historic entry without continuity relation? → yes




Researched and discussed types of xeo-base:
Type H Cyborgs/Engineers (proposal elaborated later) 🔗lim0 ''type Human'' (a prototype chimera is ready for construction under 🔗xeo-index)
Type D in-between Types 3 and 4. We intend to provide a civilizatory building kit with a funding outline for size. ''type disruptive'' as block-chain hackbase-civilizations are much more resilient and versatile
SubType Workspace which integrates in Type2, 3, 4 and utilizes soft- and hardware open source standards for compatibility (and advanced block-chain functionality)
SubType Institute refers to 🔗fields and respective specialization-layouts and adaptions for Type4 and Type3 systems. The Protocols should integrate natively to H, D, 1, 2, 3, 4 and any other types
SuperType Environments: Discussion for general infrastructure design and attempts. Protocols and Standards for human-nature interaction and long-term impact anticipation. Intended to be condensed into TypeX

=> These hackbase-concepts should be modeled after the 🔗new-hackbase schema for introduction and make explicit where and what their architectural differences to type1-4 are.

* Usage of technologic / artificial materials
https://hyperallergic.com/wp-content/uploads/2013/04/1269556b.jpg
(image via https://hyperallergic.com )



⬤ TypeH (~3000€)

* Hacker Skeletal: The Type H
Hackerbase-2-Go [For-Cyborgs]
We distinguish the implantation-free variant and the fully implanted variant. The latter should not be researched without proper experience with the former.
Collection of Open Hardware CAD models for Orthesis, Exoskeletons and Prosthetics
  • <>Research/Journalistic assignment for anyone interested

Essentially HIAB <> 🔗lim0 as integrated wearable tech:
    * Audio Rec. and Output
    * Visual Rec. and Output
    * Energy Storage and Load
    * Data Storage and Load
  •     * Tech: Laptop with advanced Audiographics Processing
    * Sensory Input, Rec. and Interface (output)
  •     * Mini-Keyboard or key-controller
  •     * Voice control
    * Tools and Clothing design specs
    * Medical (ethical) considerations
    * [...]

Overview for Arm-likes and Manipulators:
https://www.linux-magazine.com/var/linux_magazin/storage/images/media/linux-magazine-eng-us/images/f3_open_source_prosthetics/729577-1-eng-US/F3_Open_Source_Prosthetics_reference.png
(image via https://www.linux-magazine.com/)

Overview for Leg-likes and Mobility:
/~

Overview for Interneural hardware and Implantation:
/~

⬤ Type D (~20k €)

* Civ-Hack: Architectures ranging from wheelchairs to power plants (to sustain large swarms)

https://www.opensourceecology.org/wp-content/uploads/2014/02/gvcs-all-50.jpg
(image via https://www.opensourceecology.org/ )

Nomadic Systems → Swarming as in 🔗hackbase-Type4 and improvised staticity / permanence as Type3
/~

Modular Container / Docker System
/~

https://i.pinimg.com/736x/7a/e0/67/7ae06773417cefce0434a2c21d31297b.jpg
(image via https://pinimg.com/ )


Last Update @20201013-1:00AM

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